TEKKEN TAG TOURNAMENT:If
you've stayed away from the Tekken series for a long time, Tekken Tag is a very
warm homecoming, delivering the same solid gameplay that Tekken fans crave in
large doses.
The Tekken series has always stood as a set of console games
that went above and beyond their arcade counterparts. From additional
characters to completely new modes, the series has always tried to add
something that the arcade games lacked. Tekken Tag Tournament, at first
glance, is the most dramatic upgrade over an arcade Tekken game to
date. The graphics have been given a huge boost, similar to the upgrade that
Namco's weapon-based fighter, Soul Calibur, received when it hit the Dreamcast
last year. Plus, new modes have been added. But does the series capture the
same magical feeling that made the previous Tekken games such smash hits? Most
definitely.
Tekken Tag Tournament serves as an upgrade to
Tekken 3, adding a few new moves along the way. Fighters that had appeared in
Tekken 2 but were missing from Tekken 3 have been brought back as well, and
most of them have lots of new moves to help balance them with the more powerful
Tekken 3 fighters. Finally, the game is now fought in the same tag-team style
as Capcom's versus series of fighters, so you can switch between two different
characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you
can have up to four players, with each player controlling a different fighter
in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag
rounds end after only one of the two fighters have been defeated, rather than
letting the battle continue as a one-on-two affair. An option that let you
configure this would have been nice. Aside from the standard tag-battle arcade
mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more
like the previous Tekken games, as well as the standard team battle (though it
is now a tag-team battle), time attack, and survival modes. Unlockable
modes include a theater mode, where you can watch all of the game's endings; a
gallery mode, which lets you pause the game at any time and snap a screenshot
of the action that is saved to your memory card for later viewing; and Tekken
bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer
globes at Heihachi-headed bowling pins. Each character has a different bowling
style that affects speed and control. The character endings, with the exception
of the game's final boss, are rendered using the game engine. This presumably
saved time during the game's development. As a result, they're short, mostly
meaningless, and decidedly less than impressive. By comparison, the prerendered
intro and the final boss' prerendered ending are simply incredible pieces of
footage. In Japan, the TV commercial for the game is simply an abridged version
of the game's new intro movie. Very striking stuff.
Graphically, the game has taken a very large leap, and the
arcade version of the game looks downright ugly by comparison. The characters
are very, very smooth, and the backgrounds are amazing and filled with lots of
movement, from helicopters to crowds of spectators. Some stages are well lit,
showing off some really excellent lens-flare techniques. There are also some
nice little touches, such as grass being crushed down by falling fighters then
slowly springing up afterward. However, the game suffers from one particular
problem that has in fact been seen throughout the series, but with the power of
the PlayStation 2 behind it, you'd expect it to be a thing of the past. The
problem is the same one that showed up in Street Fighter EX3. While the
backdrops of the fights and the ground on which you fight look great
separately, they don't mesh very well. The result is two different types of
scrolling, making it look as if the battle is occurring on a small, circular
spinning platform surrounded by a nearly stationary background. It's easy to
miss while you're actually playing, but it sticks out like a sore thumb on
watching the game closely. However, the game has been cleaned up a lot when
compared to the Japanese release. The characters are smooth, the backgrounds
and floors appear more refective and vibrant, and the game just has a significantly
more polished look to it. The game uses much of the same animation and
motion-capture data from Tekken 3. Sure, the characters look pretty incredible,
but with the identical animation quality, even as good as that animation was,
the game looks and feels a little on the stale side. The soundtrack is
full of techno and vocoder robot voices that will either endear you to the soundtrack or
drive you up the wall
How much you enjoy the game will directly relate to one
factor: If you played so much Tekken 2 and 3 that you couldn't possibly play
another match, Tekken Tag doesn't offer enough new features to draw you
back in. But if you've stayed away from the Tekken series for a long time,
Tekken Tag is a very warm homecoming, delivering the same solid gameplay that
Tekken fans crave in large doses. Still, you won't be able to stop yourself
from wondering what Namco could have done with the game if it had been designed
on the PS2 (or comparable arcade hardware) from the start. Guess we'll all have
to wait for Tekken 4 to find that out.
(System Requirement)
Processor= 1.0GHz
RAM= 256MB
Graphics= 32MB
RAM= 256MB
Graphics= 32MB
No comments:
Post a Comment