Sniper Ghost Warrior is a tactical first Person Shooter for PC Computer Microsoft Windows Xbox 360 and PlayStation 3 and the first installment of the Sniper series. It was released on June 24, 2010 and Launch by me on 12 December 2012 for Microsoft Windows via Steam with the Xbox 360 version released on June 29, 2010 and the PlayStation 3 version on April 28, 2011.
The game is based around the role of the military sniper, which the developer has noted that the public interest of which has increased thanks in large parts to shows on channels like the History Channel or the Military Channel. The game's objective is to insert players into the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.
A sequel, titled Sniper Ghost Warrior 2 was announced to be in development and is expected to be released in August 2012 but Eurogamer revealed the game was pushed back to October.
Sniper Ghost Warrior puts players into the suit of a sniper as they attempt to accomplish a wide array of sniping and assault missions. Snipers are some of the deadliest and most frustrating soldiers to deal with in shooters, so it's very appealing to be the one behind the scope in Sniper Ghost Warrior. The trouble is that a lot of design miscues by developer City Interactive make it almost as aggravating to play a sniper here as it is to try to avoid the insta kill headshots that snipers deal out as bad guys in other first person shooters. Maddening difficulty, irritating enemy AI that hides its stupidity by being prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. Only good shooting mechanics, sharp jungle visuals, cool slow mo camera effects that let you get up close and personal with bloody headshots, and somewhat promising multiplayer save the game from being a total disaster.
The story behind the Sniper Ghost Warrior campaign deals with some kind of revolt in a banana republic. Details are sparse, with you being filled in on a need to know basis through brief orders from HQ during missions, but it seems like the bad guys have taken over this tropical paradise and the Yanks are on the way to restore order. Faster than you can say "Hey, that's just like what Reagan did with Grenada!" you've got your boots on the ground as a Ghost Warrior, an elite covert operative with a sniper rifle and a plan. Well, you've got to assume there's a plan behind all of it. You're never given the whole picture aside from random tidbits about drugs and a nuclear program, although you are handed out clear orders in the levels and sent off to kill various baddies, rescue captives, mark targets, secure data, and clear out bases. Objectives are also marked out with onscreen dots and a gauge that tracks distance from goals, so you can never get lost even in the densest jungle foliage.
Individual mission objectives are quite varied. While the majority of the game focuses on traditional sniper duties, like shooting sentries in the head via your telescopic sights, some levels mix in stealth and others deal with straight-out shooter carnage that is all about going to town with the budda budda budda stuff. At times, you bounce around to different parts of battlefields, seeing how fights play out from different angles. One moment, you're on a tower taking out enemy snipers to protect an incoming assault team. The next, you're part of that assault team, shooting up all and sundry. Levels feature lush jungles, ancient ruins, sandy beaches, and tin shacks, making your sniping exploits look a bit like clips from somebody's slides during an off the beaten path vacation in Cuba. That's not to say that Sniper: Ghost Warrior is bleeding edge or anything, as there are some real rough edges, like extremely blocky shadows. Still, the game looks more than respectable, even featuring a slow mo bullet cam whenever you make a headshot or kill two enemies with one pull of the trigger. An array of jungle noises and Spanish enemy chatter further build a Caribbean atmosphere, and really come to life in the living room if you've got a good 5.1 surround system, although the audio is marred by chintzy weapon sounds. While Sniper Ghost Warrior has a few pluses, they're hard to spot buried under the many design flaws that make the game one frustrating rumble in the jungle. It's awfully gratifying to line up a perfect kill and be rewarded with a bullet time slow mo sequence that shows what happened to the bad guy's head after you squeezed the trigger. But annoyances like the punitive stealth sequences, and insane difficulty spikes make the satisfying moments few and far between.
The game is based around the role of the military sniper, which the developer has noted that the public interest of which has increased thanks in large parts to shows on channels like the History Channel or the Military Channel. The game's objective is to insert players into the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.
A sequel, titled Sniper Ghost Warrior 2 was announced to be in development and is expected to be released in August 2012 but Eurogamer revealed the game was pushed back to October.
Sniper Ghost Warrior puts players into the suit of a sniper as they attempt to accomplish a wide array of sniping and assault missions. Snipers are some of the deadliest and most frustrating soldiers to deal with in shooters, so it's very appealing to be the one behind the scope in Sniper Ghost Warrior. The trouble is that a lot of design miscues by developer City Interactive make it almost as aggravating to play a sniper here as it is to try to avoid the insta kill headshots that snipers deal out as bad guys in other first person shooters. Maddening difficulty, irritating enemy AI that hides its stupidity by being prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. Only good shooting mechanics, sharp jungle visuals, cool slow mo camera effects that let you get up close and personal with bloody headshots, and somewhat promising multiplayer save the game from being a total disaster.
The story behind the Sniper Ghost Warrior campaign deals with some kind of revolt in a banana republic. Details are sparse, with you being filled in on a need to know basis through brief orders from HQ during missions, but it seems like the bad guys have taken over this tropical paradise and the Yanks are on the way to restore order. Faster than you can say "Hey, that's just like what Reagan did with Grenada!" you've got your boots on the ground as a Ghost Warrior, an elite covert operative with a sniper rifle and a plan. Well, you've got to assume there's a plan behind all of it. You're never given the whole picture aside from random tidbits about drugs and a nuclear program, although you are handed out clear orders in the levels and sent off to kill various baddies, rescue captives, mark targets, secure data, and clear out bases. Objectives are also marked out with onscreen dots and a gauge that tracks distance from goals, so you can never get lost even in the densest jungle foliage.
Individual mission objectives are quite varied. While the majority of the game focuses on traditional sniper duties, like shooting sentries in the head via your telescopic sights, some levels mix in stealth and others deal with straight-out shooter carnage that is all about going to town with the budda budda budda stuff. At times, you bounce around to different parts of battlefields, seeing how fights play out from different angles. One moment, you're on a tower taking out enemy snipers to protect an incoming assault team. The next, you're part of that assault team, shooting up all and sundry. Levels feature lush jungles, ancient ruins, sandy beaches, and tin shacks, making your sniping exploits look a bit like clips from somebody's slides during an off the beaten path vacation in Cuba. That's not to say that Sniper: Ghost Warrior is bleeding edge or anything, as there are some real rough edges, like extremely blocky shadows. Still, the game looks more than respectable, even featuring a slow mo bullet cam whenever you make a headshot or kill two enemies with one pull of the trigger. An array of jungle noises and Spanish enemy chatter further build a Caribbean atmosphere, and really come to life in the living room if you've got a good 5.1 surround system, although the audio is marred by chintzy weapon sounds. While Sniper Ghost Warrior has a few pluses, they're hard to spot buried under the many design flaws that make the game one frustrating rumble in the jungle. It's awfully gratifying to line up a perfect kill and be rewarded with a bullet time slow mo sequence that shows what happened to the bad guy's head after you squeezed the trigger. But annoyances like the punitive stealth sequences, and insane difficulty spikes make the satisfying moments few and far between.
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(SYSTEM REQUIREMENT)
System= Pentium 4 CPU 3.0 GHz
RAM= 1 GB
Video Memory= 256 MB
Size= 4.03 GB OS= Windows XP, Vista, Seven 7 and Windows 8.
RAM= 1 GB
Video Memory= 256 MB
Size= 4.03 GB OS= Windows XP, Vista, Seven 7 and Windows 8.
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